Super Mario Sunshine Iso Download Europe
- Feb 21, 2019 - Super Mario Sunshine is an open-ended platformer, very similar to Super Mario 64, except on a tropical. Which can be accessed in the US and European versions with the listed Action Replay codes. Download MARIO.
- Super Mario Sunshine (Europe) (En,Fr,De,Es,It) ISO Mario to clean up the newly sludge-filled paradise, clear his own.
Mario makes his spring on the Nintendo GameCube with Super Mario Sunshine GAMECUBE ISO. On a vacation afield from the Mushroom Kingdom. Mario finds himself in a messy state on the island of Delphino. Download page for Super Mario Sunshine (Europe) (En,Fr,De,Es,It). When a luxurious escape to sun-drenched Isle Delfino takes a turn for the worse, its up to Mario to clean up the newly sludge-filled paradise, clear his own name in a case of mistaken identity, and rescue Princess Peach from an elusive kidnapper by all accounts, a typical vacation for the infamous plumber. Super Mario Sunshine Game Download: Super Mario Sunshine Rom: Dolphin Gamecube Rom Super Mario Sunshine: Gamecube Roms Super Mario Sunshine. Super Mario Sunshine Iso in description. Super Mario 64 Games - Action, Demo, $0.00, 988.6 KB. Super Mario 63 Games - Adventure & RPG, Freeware, $0.00, 10.0 MB. Super Mario Sunshine (Europe) (En,Fr,De,Es,It) ISO. Screenshot Thumbnail / Media File 1 for Super Mario Sunshine (Europe) (En. Direct Download Links:.
Super Mario Sunshine |
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Developer: Nintendo This game has unused animations. This game has a prototype article This game has a bugs page This game has a prerelease article |
Super Mario Sunshine is an open-ended platformer, very similar to Super Mario 64, except on a tropical island and with a talking water pump. This game also marks the first appearance of Bowser's extremely annoying son, Bowser Jr.
To do:
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- 1Subpages
- 2The Test Map
- 3Removed Maps
Subpages
Regional Differences
Regional Differences Apparently, they could never agree on a consistent logo. |
Features
Unused Animations Toadsworth was actually quite agile. |
Unseen Object Features Who would have guessed II Piantissimo is The Running Man? |
Unused or Unseen Map Geometry Did an intern work on some of these stages? |
Super Mario Sunshine Iso Emuparadise
Resources
Unused Audio This is a pretty common trend with 3D Mario games. |
Unused or Early Graphics Check out some unused, early, and even hidden graphics. |
Unused Objects Remember that weird monster from Spaceworld 2001? Yeah, that's in here. |
Unused Pollution Maps Watch your step, things get a bit messy! |
Unused Text '!!!ERROR!!! Message could not be loaded.', the Mystery of the Delfino Express, among other things. |
Mario Sunshine Iso File
Oddities
Cutscene Oddities No one ever said they had to be consistent. |
Internal Name Oddities Nintendo went a little too far with their inside jokes.. |
Oddities and Oversights Not even FLUDD can clean up this mess. |
The Test Map
Super Mario Sunshine contains a test map, named test11, which can be accessed in the US and European versions with the listed Action Replay codes. The textures it uses are the same as test maps from various other games, including The Legend of Zelda: The Wind Waker. It contains various objects and terrain, including the unused soccer objects and the Hinokuri enemy. The files also contain an early sky model, though it is not used in the scene. The test map was removed in the Japanese version and although being present in the European version, most of the contents were removed most likely to save space.
- Test room
USA | Europe |
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Early Town Height Map
The test map also has a height map file, and the shape of the terrain matches up with the early version of Delfino Plaza seen in the first trailer for the game.
Removed Maps
Test Maps
According to stageArc.bin, there were a grand total of 20 test maps in the game, divided into two categories. Scale Maps were named scale0 through scale9, and Test Maps were named test10 through test19. Of them, only test11 remains, though not in the Japanese version. It was added back in later by the localization team, as evidenced by the copies of every piece of translated dialogue in the game present in the files.
Secret Stages
Additionally, various secret stages were removed:
- dolpic_ex5
- dolpic_ex6
- dolpic_ex7
- bia_ex0
- pinna_ex0
- pinna_ex1
- pinna_ex2
- pinna_ex3
- pinna_ex4
- pinna_ex5
- mare_ex1
- monte_ex1
- coro_ex3
Cutscenes
These may have been cutscenes for Pinna Park.
- pinnaDemo0
- pinnaDemo1
- pinnaDemo2
Debug Cubes
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: AR code to display these manually. |
In the secret stages, there are grey debug cubes which represent the paths for the red, blue, and multicoloured cube platforms that are normally invisible. However, they become visible when played in some versions of the Dolphin emulator as shown to the right.
'Dolpic' Poster
While this unlocalized poster that reads 'Dolpic' is used in Hotel Delfino, it shows an early version of Isle Delfino. As one can see, Pinna Park's island is connected to Isle Delfino, which makes sense considering Pinna Park was going to have a train station as mentioned here. Another thing to note is there is an island that has a bridge to what appears to be the early Delfino Plaza from the Spaceworld 2001 trailer. Early Isle Delfino in all its entirety cannot be seen however due to parts being obscured by the Boo drawing.
Leftover mario.MAP file
There is a linker address map file in Sunshine that shows off most of the original sources, as well as showing off features that never really made it into the final game. An address map exists for every country, though the NTSC-U version can only be found in the Korean release. The map is used for the internal exception handler.
Download MARIO.MAP Linker Address Map |
Obscured Map Text
On the top-left and bottom-right of the in-game map of Isle Delfino is some brief tourism marketing copy, tying in with the idea that Mario received this tourist map upon arrival.
Seen In-game |
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Picturesque bays, rolling hills, quaint |
While the first section of text of the map is perfectly legible, the second (guide_tx_2.bti) is partially obscured by a simple boat animation. The table above illustrates how the text is seen in-game with the obscured portions marked in bold.
Sequence List
Download mSound.asn File:SMS-mSound.asn.zip (62.6 KB) (info) |
AudioResmSound.asn is an unused file that contains data about sequences, including names for them.
Shadow Mario HP Meter
To do: Add codes for NTSC-J and PAL versions. |
Shadow Mario has a function called drawHPMeter. If its timer is set to something other than 0, a HP meter will display for that amount of time if he takes damage.
USA |
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- The following color values on the second line present the RGBA to the HP meter:
RR = RedGG = GreenBB = BlueAA = Alpha
Unused Goop Function
To do: Add code for NTSC-J version. |
Previously seen in promotional footage, Mario's entire model could be covered in goop, excluding his eyes. This can be observed in both the International, and European versions with the following Action Replay codes:
USA | Europe |
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Unused Multiplayer Functionality
It would appear that at some point there was a multiplayer mode planned for the game: a function called SMS_isMultiplayerMap exists within the code. When the scene ID is changed to what the function is looking for, 0x0C00, the area's camera will use an unused multiplayer behavior. The behavior can be activated in the European version with the Action Replay code 042A8B34 38600001.
Another class called TCameraMultiPlayer was also implemented in the game at one point, but was removed, and the multiplayer camera functionality ended up being coded into the CPolarSubCamera class. This class has functions called ctrlMultiPlayerCamera, addMultiPlayer, removeMultiPlayer, and createMultiPlayer. Another class named MultiPlayerData is stored in the CPolarSubCamera class and holds a few floats relating to the camera.
If Shadow Mario is present, the camera will zoom out to show both him and Mario at the same time. The camera is very buggy; it will sometimes go right through the level geometry, and moving the C-Stick will make a very subtle movement, but not enough to rotate the camera. If Shadow Mario is despawned, the camera will zoom onto Mario and remain there.
If Shadow Mario is defeated in a scene with this ID applied, he won't disappear or trigger an event like he normally does. Instead, he will run to his nearest node point and stay there without reacting to Mario's presence.
Unused Multiplayer Pickup Function
There is an unused multiplayer feature that allows Mario to pick up Shadow Mario and vice versa. For it to be enabled, collision must be applied to the EnemyMario and EMario actors.
Unseen 3 Digit Life Counter
The maximum number of lives a player can achieve in the game is 99. However, in the layout files, the layout shows a 3 digit number of lives, but only 2 are shown. The game is only told to show 3 digits if the lives counter is greater than 99, but the lives counter never goes over 99, thus making this never seen. But this might just be a case of reused code from other counters.
Unseeable Shine Spawns
All of the levels have a copy of the 100 coin Shine even if there's not enough coins in that episode to trigger it. However, some maps have unique spawns for scenarios that are impossible without the use of cheating.
Location | Type | Comment |
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Bianco Hills: Dirty Lake Secret | 100 Coin | It's impossible to trigger the Shine in this stage because there's not a single coin. |
test11 | Red Coin | There's only 6 red coins in the level, and you need 8 to spawn the Shine. The coding for normal red coin events is also missing. |
Sirena Beach: Hotel Lobby Secret | 100 Coin | It's impossible to collect 100 coins in Episode 2 as a whole. |
Sirena Beach: Casino Secret | 100 Coin | It's possible to collect 99 coins in the episode, but you can't finish the value in the secret stage because there's no coins. |
Noki Bay: Red Coin Bottle | 100 Coin | There is a total of 50 coins in the bottle, making it impracticable to spawn. |
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The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Super Mario RPG: Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 • Mario Party 5 (Demo) • Mario Party 6 • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario no Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion (GameCube) • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Dr. Luigi |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Photos with Mario |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Mario makes his spring on the Nintendo GameCube with Super Mario Sunshine GAMECUBE ISO. On a vacation afield from the Mushroom Kingdom.
Mario finds himself in a messy state on the island of Delphino. Where a Mario look alike has been provoke all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise.
Screenshots :
Super Mario Sunshine GameCube ISO Info:
Release Date: August 26, 2002
Genre : Platformer
Publisher: Nintendo
Developer: Nintendo EAD
Region : EUR (PAL)
Platform : GAMECUBE
Rom Type: ISO/ROM
OpenloadDownload Links:
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SUPER MARIO SUNSHINE – DOWNLOAD (1 GB)
MEGA DRIVE Download Links:
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SUPER MARIO SUNSHINE – DOWNLOAD (1 GB)
OR
MULTIUP Download Links:
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SUPER MARIO SUNSHINE – DOWNLOAD (1 GB)
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GameCube/GCN ISO Also Playable on PC with Dolphin Emulator
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